well done. Most coordinated game ever.
I thought it was cool, but the lack of proper collision detection kinda pissed me off (it tested the bounding box, not the circle :thumbs down:). But as a fellow flash developer good job exept for that.
This game rocks. But I noticed the Try Again buttons don't work. odd
ummmmmm....... ok the graphics were half decent...I've sen alot better but I've also seen alot worse but you must have spent all of ten seconds on the physics. or you didn't make them yourself. cause they really weren't up to par. so ya. if the physics didn't suck and the game had more of point it may have been a worthwhile experience.
That was alright, but there were no music credits.........
Kickass game. It rocks. Just finish all the cars and add the ability to save the cars. (like in Create-A-Ride). Then the game would be sweet.
That was awesome. a little slow and pointless, but awesome!
hey very well done but I just have to ask why you chose that control style. I would've been much more enjoyable with the controls slowly speeding up and not stopping when you let off. except for that I liked it. well done!
Thank you for your bringing this to our attention. Unfortunately, due to the extreme sophistication of space engines, your control style could not be managed. You see, the shift calibration which would have to occur between the central pivot and the plasma nossels would overload the neural accelerator matrix, causing...well...I don't think I have to explain that part.
Sweet game, need more.
That is the sweetest game ever. We need a sequel!
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